Prg Vx76 User Manual 3.6 Manual de usuario Pagina 179

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VX76 SOFTWARE USER MANUAL 163
+ Bias > Above or Below - When using gravity, you will likely need to select a bias of either above or below to
achieve the desired effect.
+ Canned > Rollercoaster - The best example for using gravity is by turning it on after starting the "Rollercoaster"
dynamic. (None of the canned dynamics have gravity on by default.) Note that the dynamic palette numbers 8 and
9 ("Roller slow" and "Roller fast") do not fan pan/tilt like "Rollercoaster" does.
Build a roller coaster dynamic from scratch:
Step 1. Select five or more fixtures and focus them (pan/tilt) at one single point on stage. (Be sure that the five
fixtures are all oriented so that tilt moves them in the same direction.)
Step 2. Store this position as a pan/tilt preset. (It will be used later to restart the dynamic.) Refer to "Storing
Dynamics in Cues/Presets" on page 160.
Step 3. Turn fan Off.
Step 4. At Function Filter, select
Pan.
Step 5. Start dynamic and select Sine Waveform with settings: Rate = 6 seconds, Size = 200, Offset = 0
Step 6. At Function Filter, select
Tilt.
Step 7. Start dynamic and select Sine Waveform with settings: Rate = 3 seconds, Size = 120, Offset = 0
Step 8. At Function Filter, select both
Pan and Tilt.
Step 9. Turn fan On.
Step 10. Fan dynamic Offset over 90 degrees (1/4th of a cycle).
Step 11. At this point it's likely that pan and tilt will not be synchronized since their dynamics were started
separately. To synchronize, select both
Pan and Tilt in Function Filter and store as a second pan/tilt
preset.
Step 12. With both
Pan and Tilt selected in Function Filter, press Stop Filtered Selection in the Dynamics super
palette to stop dynamic.
Step 13. Recall second stored pan/tilt preset. Pan/tilt should now be synchronized and selected fixtures will appear
to chase each other like roller coaster cars.
Step 14. Try adding dynamic gravity to pan and/or tilt to see how it affects the look. (You may have to flip pan/tilt to
achieve the desired look.) This creates a simple roller coaster with two "hills." To add more hills, change the
pan dynamic rate to a multiple of tilt's rate (9 seconds, 12, 15, etc.), and increase the Pan Size accordingly.
Point-To-Point Dynamics
Point-To-Point dynamics is a unique feature which allows you to create a dynamic between two palette or preset
points. These can consist of a preset, color, or beam. For example, between two colors: blue and red. In this case
BLUE would be the
first point
and RED would be the
second point
.
Several buttons at the right side of the Dynamics super palette are available for use with this feature:
+ Set Point 1, (Stops first) - Sets currently selected palette item as the first (start) point.
+ Set Point 2, Start w/ Current - Sets currently selected palette item as the second point using current settings for
waveform, bias, direction, etc. When pressed, the dynamic will begin running.
+ Set Point 2, Start w/ Defaults - Sets currently selected palette item as the second point using the default
settings for waveform, bias, direction, etc. When pressed, the dynamic will begin running.
To create a point-to-point dynamic:
Step 1. Be sure all dynamics are stopped by pressing
Stop All button.
Step 2. Select required channels.
Step 3. Open Function Filter by pressing "filter" in central touchscreen. (Refer to "Function Filter" on page 93.)
Step 4. Select parameter(s).
Step 5. Using palettes, choose first point. (This could be a preset, color, or beam.)
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